Upon release of its sequel, Command: Modern Operations, on November 14, 2019, Command: Modern Air Naval Operations was taken down from the Steam Store and the Matrix Games website, although those who had previously purchased the game on Steam did not have it removed from their library. ![]() The Warfare Sims development team released a number of updates containing new simulation mechanics, improvements and bugfixes based on player feedback. Copies purchased from the Steam platform allow users to share such user-made scenarios through the Workshop. Both games also feature a scenario editor that allows for real-time changes to scenarios under construction, allowing battles in the editor to be run and changed instantly. No multiplayer mode is currently included with the commercial license for any game in the series. Individual scenarios vary from a few hours to multiple days of real-time, although time can be accelerated to allow faster completion of operations. The size and scale of the engagements depend only on the scenario the engine can perform small patrol boat battles right up to global warfare, with hardware performance being the only relevant limitation to scale. Similar to Harpoon, players can command their units using preset missions or by giving direct instructions of the "Go here, do this" variety. In Command: Modern Air Naval Operations, players have operational control over units on a 2D map of the Earth. ![]() ![]() Often described as the spiritual successor to the legacy Harpoon series, Command expanded on both the scope and detail of simulation compared to Harpoon and was designed to overcome the earlier series' limitations. 2013 video game Command: Modern Air/Naval OperationsĬommand: Modern Air Naval Operations is a warfare simulation video game developed by Greek studio Warfare Sims and published by Matrix Games, it was released on September 24, 2013.
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